APIC Fluid Simulation
March 30, 2019
Real-Time Shader Programming
March 5, 2019

Spaghetti Factory

This simulation implements particle-based collision detection, impulses, and penalty forces. The goal was to add as many spaghetti pieces as possible while avoiding strand intersection.

  • scripted in Java
partnered with Kat Mcneil, mentorship from Prof. Doug James