This scene captures a home scene of a cat knocking over a cup of coffee. The goal was to depict a realistic scene with the use of Blender and the Physically Based Rendering Toolkit (PBRT), namely with d'Eon's implemented hair model to produce realistic fur.
- In Blender
- modified models from TurboSquid & Free3D
- texturized objects and implemented normal mapping
- leveraged the fluid simulation for the coffee
- implemented a particle system for the fur
- With C++
- integrated all models and materials to PBRT code framework
- used an environment map & scaling for the window background
- leveraged d'Eon's hair scattering model for the cat's fur

